Magic items to stay away from...
Moderators: Shir'le E. Illios, Bhaern Quel
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- Legend
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Yeah, I don't think "men" would work with me anyway- ain't got the right parts....
By the Dark Maiden''s grace do we meet. May she guide and protect us.
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
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- Resident
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- Rainbow Prism
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- Resident
- Posts: 562
- Joined: Fri Jan 15, 2010 2:57 pm
- Rainbow Prism
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- Posts: 344
- Joined: Thu Jul 07, 2011 6:08 am
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- Joined: Fri Jan 15, 2010 2:57 pm
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- Lord||Lady
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Re: Magic items to stay away from...
from this [url=http://www.dandwiki.com/wiki/3.5e_Magic ... s:1p1xpt6y]list[/url:1p1xpt6y] i thought this was funny: [url=http://www.dandwiki.com/wiki/Corset_of_ ... 9:1p1xpt6y]a Corset of Holding[/url:1p1xpt6y]. not sure if something to run from, but that would be hilarious in a game
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- Rainbow Prism
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Re: Magic items to stay away from...
Everfull mug of cheap watered ale. Says for itself to be most useless crap to be rid off.
- Alaric Darkrose
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Re: Magic items to stay away from...
Jaq Sparrae's Magic Jar of Dirt. No kidding, one of my DM's put that in our campaign. You threw the dirt into a body of water and you have five seconds to jump off of it to where you want to go or you plummet into the water....into the Styx.
Oh, and the Jewelry Set of Sexiness. Sounded awesome, but playing a male character that is possessed by a succubus is awkward.
Oh, and the Jewelry Set of Sexiness. Sounded awesome, but playing a male character that is possessed by a succubus is awkward.
"There are those who think, and those who dream. I, for one, refuse to choose between the two." -Liriel Baenre.
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Re: Magic items to stay away from...
[i:2mdjhxa8]The housekeeping golem of inopportune intrusion.[/i:2mdjhxa8]
Built by many an overprotective parent to provide housecare for their offspring, this golem will always manage to walk in on you RIGHT when you're about to get your end away.
It will then insist on dusting the entire room, opening all the curtains as it does so.
Built by many an overprotective parent to provide housecare for their offspring, this golem will always manage to walk in on you RIGHT when you're about to get your end away.
It will then insist on dusting the entire room, opening all the curtains as it does so.
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- Legend
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Re: Magic items to stay away from...
A few that I have created or used in my campaigns-
Thinking Cap- always says what's on its mind- often at the most inopportune times.
Musical Chairs- they move around when one attempts to sit on them, while playing annoying music.
Flute of Puppies- turns 1d6 creatures of 6 HD or lower who hear it into small puppies. This includes both foes and allies, of course.
Walking Stick- a staff that can move on its own, and will never be still to use it.
Invisible Cloak- Put it on, and it (and any toher clothing worn) becomes invisible.
Bag of Holding (Quirky)- these are standard bags of holding, but they have odd quirks, such as burping or thanking the owner for a meal when something is placed in them. If an item is taken out, they protest loudly about stealing....
Thinking Cap- always says what's on its mind- often at the most inopportune times.
Musical Chairs- they move around when one attempts to sit on them, while playing annoying music.
Flute of Puppies- turns 1d6 creatures of 6 HD or lower who hear it into small puppies. This includes both foes and allies, of course.
Walking Stick- a staff that can move on its own, and will never be still to use it.
Invisible Cloak- Put it on, and it (and any toher clothing worn) becomes invisible.
Bag of Holding (Quirky)- these are standard bags of holding, but they have odd quirks, such as burping or thanking the owner for a meal when something is placed in them. If an item is taken out, they protest loudly about stealing....
By the Dark Maiden''s grace do we meet. May she guide and protect us.
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
-
- Resident
- Posts: 562
- Joined: Fri Jan 15, 2010 2:57 pm
Re: Magic items to stay away from...
Cold iron: Cannot be heated, thus will never get the creases out of your clothes.