Alya Vandee
Posted: Mon Aug 09, 2010 9:57 pm
[color=brown:7ulq287o]this is mostly for those in the Vale of Shadows. but ideas for bettering her ARE totally welcome.
this is quick and simple as i dont have her developed. she's an antagonist so i needed to come up with something as a guide. some may or may not be whats in the RP, and i was too lazy to read thru 1200 post again.[/color:7ulq287o]
[color=red:7ulq287o]may change over time...[/color:7ulq287o]
Name: [b:7ulq287o]Alya Vandee/Jaelre[/b:7ulq287o]
Race: [i:7ulq287o]Szarki [/i:7ulq287o]Drow (albino)
Class: bard(rogue)/cleric-Masked Traitor
Alignment: NE
[b:7ulq287o]Origin[/b:7ulq287o]: Alya was a first born daughter of a mid-ranking house in a small out of the way drow city no longer remembered. At birth she was unusual and an extreamly rare drow, milky colored skin instead of the normal ebony that drow were cursed with. But a powerful magical aura filled the child and the power she could possess was realized before she was sacrificed on the altar to the Spider Queen. Unknown to the matron mother of House Vandee, it was a Darkmask and a Masked Traitor that saved her life for their goals. They realized the potential this girl would have in expanding their kingdom on the surface. For Vandee was an unusual house of mixed religions, followers of Lolth and her son. This would later influence Alya in her chosen path.
Early childhood she was trained and raised in the normal ways any first born daughter was, to be priestess. Being that she was not normal, it was rough growing up and she had to find was to cope. Alya discovered she had a way with words, song, and music. She could charm and convince people, especially males, to do as she wished. This little taste of power grew and she become a master manipulator and bardic spellcaster.
Behind the matron’s back she was indoctrinated in the ways of the Masked Lord.. As she grew, the church of the Masked Lord incorporated her as a Masked Traitor, a cleric for both, serving Vhaeraun first and foremost. The city was destroyed and only a few years after her 1st century. She retreated to the surface to join up with members of the large House of Jaelre. She spent a number of years here before leaving to join the Raven’s Claw guild of Daggerfalls. But during this time she met a fey’ri- Neriah and the two began a plan to take over the guild, a coop that was successful. There with her influence, and her surface elven look, they went far. But Neriah had plans as Alya did too. And soon they clashed when a couple of adventurers (3) nearly wiped out the Raven’s Claw. But Alya survived, having lost her best ally to that group. She fled after nearly dying in a second battle with them.
what she did next or where she went is a mystery.
[b:7ulq287o]Description/Personality[/b:7ulq287o]: Alya is a beautiful drow and does her best to display these qualities. arrogance and fashion play a major role in her appearance as it is obvious that she takes care of herself well. She is fully figured with perfect portion giving her a look that is sleek and supple. Her face is perfectly angled with large almond eyes and full lips and a nose to fit her face. From this, one will see right away she is very vain about her appearance and her possessions. She knows she’s all that. Everything bout her is to draw attention to her. She has the best of the best and only the best. and in favor with two opposing deities, she can make that claim. Alya is almost bipolar and insane; her mood changes on a whim. yet is completely calculating and devious. Often appearing with a very flirtatious personality when first meeting her. She preys on ‘weak willed’ males (expect those of her faith). But she is faithful to the Masked Lord and the church as well as faithful to Lolth (to a degree). She will make allies well, as long as they serve her goals and/or the church.
Deity: Vhaeraun and Lolth (see class)
Age: 5th century
Height: 5' 1"
Weight: 98lbs?
Skin: whiter than milk. Able to pass of as a surface elf.
Eyes: ruby red, tho magically altered in color if needed to a brownish red
Hair: pearly silvery whitish blond shoulder length, often pulled up in elaborate hairstyles and decorated.
[b:7ulq287o]Dress[/b:7ulq287o]: her normal dress includes armor that looks like cloth. This armor is deceiving as it reveals much of her skin. It is glamored to let it look like what she wishes; most often it is a floor length black velvet skirt, slit up to her waist and a black leather corset top tied up with a purple and red lace. purposely tied and situated to amplify her 'feminine charm'. her hands support numerous rings of various designs, all magical along with all her jewelry. Her feet are shod in either slipper like shoes of soft black material or knee high laced leather boots with a three inch heel.
She also has appropriate clothing for whatever task needed.
[b:7ulq287o]Weapons[/b:7ulq287o]: she carries a few, tho they are rarely seen, as she relies on her charm, whit, and other means most often.
*A magical wrist crossbow- unlimited bolts of poison.
*Shadow Blades +5- blades appear as nothing more than hilts unless held. Upon being picked up, the hilts automatically grow into a blade seemingly made from black energy.
*throwing spiders- a magically enhance metallic spider shaped weapon that if it sticks into the enemy, begins to burrow in.
*3 Scourge of Fangs- it has a handle of adamantine and three serpentine constructs as lashes. The snakes are extensions of the will of the scourge’s wielder, hissing and writhing in response to the thoughts and emotions of the character carrying it. At the wielder’s mental command, the serpents attack as separate and independent creatures, using the statistics below.
With an attack action, the whip wielder can cause one of the snake heads to attack; as a full attack action all the heads can attack.
If a good-aligned character tries to wield the scourge, the snakes attack the wielder instead of the intended target. The snake heads have the following characteristics: * Tiny Construct; HD 2d10; hp 11; Init +3; Spd 0 ft.; AC 17 (touch 14, flatfooted 14); Atk +5 melee (1d2–2 and pain, bite); SA Pain; SQ Construct; AL NE; SV Fort +0, Ref +3, Will +0; Str 6, Dex 17, Con —, Int —, Wis 11, Cha 1. Feat: Weapon Finesse (bite). Pain (Su): The venom of the serpent’s bite causes wracking pains, imposing a –4 penalty on the victim’s attack rolls, skill checks, and ability checks for 2d4 rounds. A successful Fortitude save (DC 19) reduces the penalty to –2.[/size:7ulq287o]
[b:7ulq287o]Equipment[/b:7ulq287o]: (All her jewelry has been known to kill any non-vhaeraunite slowly and painfully.)
*Pendant of Merciless Regeneration- obsidian necklace, perfectly polished, with the holy symbol of Vhaeraun hanging from it as ornamentation. the effects of all physical attacks upon the bearer are regenerated.
*The Shadow's Revenge- obsidian ring, perfectly polished, with the holy symbol of Vhaeraun inlaid in it's center. the bearer can shadow walk 3 times per day. The ring gives a +2 bonus to strength and dexterity, +15 to the Hide Skill, and +15 to the Move Silently Skill. The band also acts as a ring of anti-venom.
*The Cloak of Shadowy Prowess- black cloak that absorbs light and spreads shadows and darkness. An ornate version of Vhaeraun's half-mask has been inlaid into the center of the back. the bearer can cast Armor of Darkness, Blacklight, Darkbolt, and Shadow Mask, each used 2 times per day. Also, the wearer is under the effects of a permanent Cloak of Dark Power Spell, which protects the subject and all his belongings from the light of the sun and the effects of blindness or bright light. The cloak gives a +20 to the Hide Skill, and +15 to the Move Silently Skill.
*Shadowblood Gloves- very smooth black with a greyish hue, but no glyphs or runes hints its magic potency. well-known amongst rogues for the stealthiness they can give, though even more known for the cost these powers come at. Draining on her own lifeforce, she can weave her existence with the shadowplane, making her less corpereal. immune to the effect of the True Sight Spell, which dispels illusion, and is completely silent. and is immune to the clerical spells and snake whips of Lolthite priestesses.
*Armband of Natural Armor +5
*Third Eye Conceal- faintly glowing white spider shaped crystal, worn in the hair most often, protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects
this is quick and simple as i dont have her developed. she's an antagonist so i needed to come up with something as a guide. some may or may not be whats in the RP, and i was too lazy to read thru 1200 post again.[/color:7ulq287o]
[color=red:7ulq287o]may change over time...[/color:7ulq287o]
Name: [b:7ulq287o]Alya Vandee/Jaelre[/b:7ulq287o]
Race: [i:7ulq287o]Szarki [/i:7ulq287o]Drow (albino)
Class: bard(rogue)/cleric-Masked Traitor
Alignment: NE
[b:7ulq287o]Origin[/b:7ulq287o]: Alya was a first born daughter of a mid-ranking house in a small out of the way drow city no longer remembered. At birth she was unusual and an extreamly rare drow, milky colored skin instead of the normal ebony that drow were cursed with. But a powerful magical aura filled the child and the power she could possess was realized before she was sacrificed on the altar to the Spider Queen. Unknown to the matron mother of House Vandee, it was a Darkmask and a Masked Traitor that saved her life for their goals. They realized the potential this girl would have in expanding their kingdom on the surface. For Vandee was an unusual house of mixed religions, followers of Lolth and her son. This would later influence Alya in her chosen path.
Early childhood she was trained and raised in the normal ways any first born daughter was, to be priestess. Being that she was not normal, it was rough growing up and she had to find was to cope. Alya discovered she had a way with words, song, and music. She could charm and convince people, especially males, to do as she wished. This little taste of power grew and she become a master manipulator and bardic spellcaster.
Behind the matron’s back she was indoctrinated in the ways of the Masked Lord.. As she grew, the church of the Masked Lord incorporated her as a Masked Traitor, a cleric for both, serving Vhaeraun first and foremost. The city was destroyed and only a few years after her 1st century. She retreated to the surface to join up with members of the large House of Jaelre. She spent a number of years here before leaving to join the Raven’s Claw guild of Daggerfalls. But during this time she met a fey’ri- Neriah and the two began a plan to take over the guild, a coop that was successful. There with her influence, and her surface elven look, they went far. But Neriah had plans as Alya did too. And soon they clashed when a couple of adventurers (3) nearly wiped out the Raven’s Claw. But Alya survived, having lost her best ally to that group. She fled after nearly dying in a second battle with them.
what she did next or where she went is a mystery.
[b:7ulq287o]Description/Personality[/b:7ulq287o]: Alya is a beautiful drow and does her best to display these qualities. arrogance and fashion play a major role in her appearance as it is obvious that she takes care of herself well. She is fully figured with perfect portion giving her a look that is sleek and supple. Her face is perfectly angled with large almond eyes and full lips and a nose to fit her face. From this, one will see right away she is very vain about her appearance and her possessions. She knows she’s all that. Everything bout her is to draw attention to her. She has the best of the best and only the best. and in favor with two opposing deities, she can make that claim. Alya is almost bipolar and insane; her mood changes on a whim. yet is completely calculating and devious. Often appearing with a very flirtatious personality when first meeting her. She preys on ‘weak willed’ males (expect those of her faith). But she is faithful to the Masked Lord and the church as well as faithful to Lolth (to a degree). She will make allies well, as long as they serve her goals and/or the church.
Deity: Vhaeraun and Lolth (see class)
Age: 5th century
Height: 5' 1"
Weight: 98lbs?
Skin: whiter than milk. Able to pass of as a surface elf.
Eyes: ruby red, tho magically altered in color if needed to a brownish red
Hair: pearly silvery whitish blond shoulder length, often pulled up in elaborate hairstyles and decorated.
[b:7ulq287o]Dress[/b:7ulq287o]: her normal dress includes armor that looks like cloth. This armor is deceiving as it reveals much of her skin. It is glamored to let it look like what she wishes; most often it is a floor length black velvet skirt, slit up to her waist and a black leather corset top tied up with a purple and red lace. purposely tied and situated to amplify her 'feminine charm'. her hands support numerous rings of various designs, all magical along with all her jewelry. Her feet are shod in either slipper like shoes of soft black material or knee high laced leather boots with a three inch heel.
She also has appropriate clothing for whatever task needed.
[b:7ulq287o]Weapons[/b:7ulq287o]: she carries a few, tho they are rarely seen, as she relies on her charm, whit, and other means most often.
*A magical wrist crossbow- unlimited bolts of poison.
*Shadow Blades +5- blades appear as nothing more than hilts unless held. Upon being picked up, the hilts automatically grow into a blade seemingly made from black energy.
*throwing spiders- a magically enhance metallic spider shaped weapon that if it sticks into the enemy, begins to burrow in.
*3 Scourge of Fangs- it has a handle of adamantine and three serpentine constructs as lashes. The snakes are extensions of the will of the scourge’s wielder, hissing and writhing in response to the thoughts and emotions of the character carrying it. At the wielder’s mental command, the serpents attack as separate and independent creatures, using the statistics below.
With an attack action, the whip wielder can cause one of the snake heads to attack; as a full attack action all the heads can attack.
If a good-aligned character tries to wield the scourge, the snakes attack the wielder instead of the intended target. The snake heads have the following characteristics: * Tiny Construct; HD 2d10; hp 11; Init +3; Spd 0 ft.; AC 17 (touch 14, flatfooted 14); Atk +5 melee (1d2–2 and pain, bite); SA Pain; SQ Construct; AL NE; SV Fort +0, Ref +3, Will +0; Str 6, Dex 17, Con —, Int —, Wis 11, Cha 1. Feat: Weapon Finesse (bite). Pain (Su): The venom of the serpent’s bite causes wracking pains, imposing a –4 penalty on the victim’s attack rolls, skill checks, and ability checks for 2d4 rounds. A successful Fortitude save (DC 19) reduces the penalty to –2.[/size:7ulq287o]
[b:7ulq287o]Equipment[/b:7ulq287o]: (All her jewelry has been known to kill any non-vhaeraunite slowly and painfully.)
*Pendant of Merciless Regeneration- obsidian necklace, perfectly polished, with the holy symbol of Vhaeraun hanging from it as ornamentation. the effects of all physical attacks upon the bearer are regenerated.
*The Shadow's Revenge- obsidian ring, perfectly polished, with the holy symbol of Vhaeraun inlaid in it's center. the bearer can shadow walk 3 times per day. The ring gives a +2 bonus to strength and dexterity, +15 to the Hide Skill, and +15 to the Move Silently Skill. The band also acts as a ring of anti-venom.
*The Cloak of Shadowy Prowess- black cloak that absorbs light and spreads shadows and darkness. An ornate version of Vhaeraun's half-mask has been inlaid into the center of the back. the bearer can cast Armor of Darkness, Blacklight, Darkbolt, and Shadow Mask, each used 2 times per day. Also, the wearer is under the effects of a permanent Cloak of Dark Power Spell, which protects the subject and all his belongings from the light of the sun and the effects of blindness or bright light. The cloak gives a +20 to the Hide Skill, and +15 to the Move Silently Skill.
*Shadowblood Gloves- very smooth black with a greyish hue, but no glyphs or runes hints its magic potency. well-known amongst rogues for the stealthiness they can give, though even more known for the cost these powers come at. Draining on her own lifeforce, she can weave her existence with the shadowplane, making her less corpereal. immune to the effect of the True Sight Spell, which dispels illusion, and is completely silent. and is immune to the clerical spells and snake whips of Lolthite priestesses.
*Armband of Natural Armor +5
*Third Eye Conceal- faintly glowing white spider shaped crystal, worn in the hair most often, protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects