Maya Arkenrae / Ix'Chimalxochitzin's Bio
Posted: Sun Nov 18, 2007 9:39 pm
[b:1zkx95m0]Character Name[/b:1zkx95m0]: Maya Arkenrae / Ix'Chimalxochitzin
[b:1zkx95m0]Gender[/b:1zkx95m0]: Female
[b:1zkx95m0]Age[/b:1zkx95m0]: 16
[b:1zkx95m0]Class[/b:1zkx95m0]: Cleric (Fallen, 1) / Druid 2
[b:1zkx95m0]Level[/b:1zkx95m0]: 3
[b:1zkx95m0]Alignment[/b:1zkx95m0]: Neutral Good, (CG tendencies)
[b:1zkx95m0]Weight[/b:1zkx95m0]: 97
[b:1zkx95m0]Build[/b:1zkx95m0]: Lean
[b:1zkx95m0]Height[/b:1zkx95m0]: 5'4"
[b:1zkx95m0]Hair Color[/b:1zkx95m0]: Silver
[b:1zkx95m0]Eye Color[/b:1zkx95m0]: Amber
[b:1zkx95m0]Skin Tone[/b:1zkx95m0]: Slightly tanned light Drow
[b:1zkx95m0]Weapons[/b:1zkx95m0]: A dagger and a drow hand crossbow, non-enchanted.
[b:1zkx95m0]History[/b:1zkx95m0]:
Maya was the second daughter of the Drow House of Arkenrae. However, as she grew up, it was clear to the Matron that the girl lacked the personality traits that would have made her a good Drow. Instead, the girl was optimistic and caring, even to the point of helping others without expecting something in return. As the young girl hit her teens, these traits only increased, and like any Drow would have done, the Matron intervened. Rather than becoming learned in the ways of the Clergy of Lolth, Maya was exiled to the surface world to get herself decently killed, and her father was sacrificed to Lolth in a slow and painful way.
Maya, when arriving on the surface world, squinted when she first stepped into the light of the sun. She managed to find cover, and waited for nightfall to walk around to get a feel for the area, aided by Circe, her pet spider that had accompanied her to the surface. Not being used to surviving on her own, let alone on the surface world, the first few weeks were hard on the Drow girl. Distrusted on sight by pretty much everyone and everything, her life became one of hiding, running and hiding some more while trying to gather food to survive.
The change came when she encountered a wolf that had been caught in a trap. Despite its waryness, it was half-dazed from pain, and couldn't do much but watch as Maya approach it. Taking out her dagger, she managed to open the trap, and healing the wound on the wolf's leg before the howls of its pack members made her retreat into the shadows again.
Still, the wolf had remembered what she had done for it, and helped her find food and shelter until her eyes were used to the brightness of the sun. In return, she helped where she could, though encounters with other races had proven to be... problematic to say the least. During talks with the wolves, she discovered they had named her Ix'Chimalxochitzin, and given that her old name would raise too many questions she decided to live by that name from then on.
[center:1zkx95m0]------------------------------[/center:1zkx95m0]
And on to the game mechanics, just for kicks:
[i:1zkx95m0]Strength [/i:1zkx95m0]: 8 (-1)
[i:1zkx95m0]Dexterity [/i:1zkx95m0]: 18 (+4)
[i:1zkx95m0]Constitution [/i:1zkx95m0]: 12 (+1)
[i:1zkx95m0]Intelligence [/i:1zkx95m0]: 16 (+3)
[i:1zkx95m0]Wisdom [/i:1zkx95m0]: 16 (+3)
[i:1zkx95m0]Charisma [/i:1zkx95m0]: 14 (+2)
[b:1zkx95m0]Total HP[/b:1zkx95m0]: 27
[b:1zkx95m0]AC [/b:1zkx95m0]: 17 (10 + 3 (studded leather) +4 (dex))
[i:1zkx95m0]Light load[/i:1zkx95m0]: 26 lb. or less
[i:1zkx95m0]Medium load[/i:1zkx95m0]: 27-53 lb.
[i:1zkx95m0]Heavy load[/i:1zkx95m0]: 54-80 lb.
[i:1zkx95m0]Lift over head[/i:1zkx95m0]: 80 lb.
[i:1zkx95m0]Lift off ground[/i:1zkx95m0]: 160 lb.
[i:1zkx95m0]Push or drag[/i:1zkx95m0]: 400 lb.
[b:1zkx95m0]Initiative [/b:1zkx95m0]: 4
[b:1zkx95m0]Speed [/b:1zkx95m0]: 30 feet
[b:1zkx95m0]Saving Throws [/b:1zkx95m0]:
[i:1zkx95m0]Fortitude [/i:1zkx95m0]: 6
[i:1zkx95m0]Reflex [/i:1zkx95m0]: 4
[i:1zkx95m0]Will [/i:1zkx95m0]: 8
[b:1zkx95m0]Attack Bonus [/b:1zkx95m0]:
[i:1zkx95m0]Melee[/i:1zkx95m0]: 0 (+5 if Weapon Finesse applies)
[i:1zkx95m0]Grapple[/i:1zkx95m0]: 0
[i:1zkx95m0]Ranged[/i:1zkx95m0]: +5
[b:1zkx95m0]Weapon stats [/b:1zkx95m0]:
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
[b:1zkx95m0]Skills[/b:1zkx95m0] (not counting armor penalty):
Appraise 3 = +3 (int)
Balance 4 = +4 (dex)
Bluff 2 = +2 (cha)
Climb -1 = -1 (str)
Concentration 7 = +1 (con) +6 (ranks)
Craft 3 = +3 (int)
Decipher Script 3 = +3 (int)
Diplomacy 2 = +2 (cha)
Disable Device 3 = +3 (int)
Disguise 2 = +2 (cha)
Escape Artist 4 = +4 (dex)
Forgery 3 = +3 (int)
Gather Information 2 = +2 (cha)
Handle Animal 2 = +2 (cha)
Heal 5 = +3 (wis) +2 (ranks)
Hide 4 = +4 (dex)
Hypnosis 2 = +2 (cha)
Intimidate 2 = +2 (cha)
Jump -1 = -1 (str)
Knowledge (nature) 7 = +3 (int) +2 (ranks) +2 [druid]
Listen 11 = +3 (wis) +6 (ranks) +2 [elf]
Move Silently 5 = +4 (dex) +1 (ranks)
Open Lock 4 = +4 (dex)
Perform 2 = +2 (cha)
Profession 3 = +3 (wis)
Ride 4 = +4 (dex)
Search 5 = +3 (int) +2 [elf]
Sense Motive 3 = +3 (wis)
Sleight of Hand 4 = +4 (dex)
Speak Language 0 = 0
Spellcraft 9 = +3 (int) +6 (ranks)
Spot 11 = +3 (wis) +6 (ranks) +2 [elf]
Survival 7 = +3 (wis) +2 (ranks) +2 [druid]
Swim -1 = -1 (str)
Tumble 5 = +4 (dex) +1 (ranks)
Use Rope 4 = +4 (dex)
[b:1zkx95m0]Feats [/b:1zkx95m0]:
[b:1zkx95m0]Dark (Drow) Elf[/b:1zkx95m0]:[list:1zkx95m0]
[*:1zkx95m0]+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)[/*1zkx95m0]
[*:1zkx95m0]Immune to magical sleep[/*1zkx95m0]
[*:1zkx95m0]+2 racial bonus to saves vs. enchantments[/*1zkx95m0]
[*:1zkx95m0]Darkvision to 120 ft.[/*1zkx95m0]
[*:1zkx95m0]Spell resistance 11 + class level[/*1zkx95m0]
[*:1zkx95m0]Dancing lights, darkness, faerie fire once/day each[/*1zkx95m0]
[*:1zkx95m0]Light blindness[/*1zkx95m0]
[*:1zkx95m0]Character level +2[/*1zkx95m0]
[*:1zkx95m0]Proficient with longsword, rapier, longbow & shortbow[/*1zkx95m0]
[*:1zkx95m0]+2 racial bonus on listen, search, and spot checks[/*1zkx95m0]
[*:1zkx95m0]Notice secret doors; automatic search check if in five feet[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Cleric[/b:1zkx95m0] (Fallen):[list:1zkx95m0]
[strike:1zkx95m0][*:1zkx95m0]Alignment Aura[/*1zkx95m0]
[*:1zkx95m0]Spontaneous Casting (heal)[/*1zkx95m0]
[*:1zkx95m0]Turn Undead (5x/day)[/*1zkx95m0]
[*:1zkx95m0]High wisdom gains bonus spells daily[/*1zkx95m0]
[*:1zkx95m0]Domain choices give additional abilities[/strike:1zkx95m0][/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Druid[/b:1zkx95m0][list:1zkx95m0]
[*:1zkx95m0]Spontaneous Casting (summon nature's ally)[/*1zkx95m0]
[*:1zkx95m0]Animal Companion[/*1zkx95m0]
[*:1zkx95m0]+2 on Knowledge (nature) and Survival (already included)[/*1zkx95m0]
[*:1zkx95m0]Wild Empathy[/*1zkx95m0]
[*:1zkx95m0]Woodland Stride[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Other[/b:1zkx95m0]: [list:1zkx95m0]
[*:1zkx95m0]Daylight Adaptation: Not disadvantaged in bright light (D&D 1st level only Feat, not NWN)[/*1zkx95m0]
[*:1zkx95m0]Weapon Finesse[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Spells Known [/b:1zkx95m0]:
[b:1zkx95m0]Divine[/b:1zkx95m0]:
Level Zero[list:1zkx95m0]
[*:1zkx95m0]Create Water[/*1zkx95m0]
[*:1zkx95m0]Guidance[/*1zkx95m0]
[*:1zkx95m0]Read Magic[/*1zkx95m0]
[*:1zkx95m0]Virtue[/*1zkx95m0][/list:u:1zkx95m0]
Level One[list:1zkx95m0]
[*:1zkx95m0]Cure Light Wounds[/*1zkx95m0]
[*:1zkx95m0]Camouflage[/*1zkx95m0]
[*:1zkx95m0]Speak with Animals (D&D spell, bonus to Animal Empathy in game terms)[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Spells per day [/b:1zkx95m0]:
[strike:1zkx95m0]Zero-level Cleric spells: 3 per day
First-level Cleric spells: 2 (1 + 1) per day, +1 from a Domain[/strike:1zkx95m0]
Zero-level Druid spells: 4 per day
First-level Druid spells: 3 (2 + 1) per day
[b:1zkx95m0]Languages[/b:1zkx95m0]: Common, Draconic, Druidic, Elven, Dark Elf Silent, Infernal, Sylvan, Undercommon
[b:1zkx95m0]Familiar[/b:1zkx95m0]: Wolf (couldn't find the spider ^^; )[list:1zkx95m0]
[*:1zkx95m0]Medium-Size Animal[/*1zkx95m0]
[*:1zkx95m0]Hit dice 2d8+4 (13 hit points)[/*1zkx95m0]
[*:1zkx95m0]Initiative +2 (Dex)[/*1zkx95m0]
[*:1zkx95m0]Speed 50 feet[/*1zkx95m0]
[*:1zkx95m0]AC: 14 ( +2 Dex +2 natural)[/*1zkx95m0]
[*:1zkx95m0]Attacks: Bite +3 melee (Weapon Finesse); [/*1zkx95m0]
[*:1zkx95m0]Damage 1d6+1 (bite); [/*1zkx95m0]
[*:1zkx95m0]Special Qualities: Scent[/*1zkx95m0]
[*:1zkx95m0]Saves: Fort +5; Ref +5; Will +1[/*1zkx95m0]
[*:1zkx95m0]Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6[/*1zkx95m0]
[*:1zkx95m0]Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1; [/*1zkx95m0]
[*:1zkx95m0]Feats: Weapon Finesse (Bite)[/*1zkx95m0]
[*:1zkx95m0]Link, share spells[/*1zkx95m0]
[*:1zkx95m0]Bonus tricks: 1[/*1zkx95m0][/list:u:1zkx95m0]
Maya Arkenrae's Equipment:
Studded leather armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
23 lb Weapons / Armor / Shield (from above)
3 lb Crossbow bolts (quiver of 10) x3
2 lb Backpack
5 lb Bedroll
- lb Fishhook
2 lb Rations (1 day) x2
4 lb Waterskin
0 lb Holly and mistletoe
2 lb Spell component pouch
_____
40 lb Total
Sources:
[url=http://www.pathguy.com/cg35.htm:1zkx95m0]Javascript D&D 3.5 Character Generator[/url:1zkx95m0]
[url=http://www.systemreferencedocuments.org ... l:1zkx95m0]D&D 3.5 System Reference Documents[/url:1zkx95m0]
[b:1zkx95m0]Gender[/b:1zkx95m0]: Female
[b:1zkx95m0]Age[/b:1zkx95m0]: 16
[b:1zkx95m0]Class[/b:1zkx95m0]: Cleric (Fallen, 1) / Druid 2
[b:1zkx95m0]Level[/b:1zkx95m0]: 3
[b:1zkx95m0]Alignment[/b:1zkx95m0]: Neutral Good, (CG tendencies)
[b:1zkx95m0]Weight[/b:1zkx95m0]: 97
[b:1zkx95m0]Build[/b:1zkx95m0]: Lean
[b:1zkx95m0]Height[/b:1zkx95m0]: 5'4"
[b:1zkx95m0]Hair Color[/b:1zkx95m0]: Silver
[b:1zkx95m0]Eye Color[/b:1zkx95m0]: Amber
[b:1zkx95m0]Skin Tone[/b:1zkx95m0]: Slightly tanned light Drow
[b:1zkx95m0]Weapons[/b:1zkx95m0]: A dagger and a drow hand crossbow, non-enchanted.
[b:1zkx95m0]History[/b:1zkx95m0]:
Maya was the second daughter of the Drow House of Arkenrae. However, as she grew up, it was clear to the Matron that the girl lacked the personality traits that would have made her a good Drow. Instead, the girl was optimistic and caring, even to the point of helping others without expecting something in return. As the young girl hit her teens, these traits only increased, and like any Drow would have done, the Matron intervened. Rather than becoming learned in the ways of the Clergy of Lolth, Maya was exiled to the surface world to get herself decently killed, and her father was sacrificed to Lolth in a slow and painful way.
Maya, when arriving on the surface world, squinted when she first stepped into the light of the sun. She managed to find cover, and waited for nightfall to walk around to get a feel for the area, aided by Circe, her pet spider that had accompanied her to the surface. Not being used to surviving on her own, let alone on the surface world, the first few weeks were hard on the Drow girl. Distrusted on sight by pretty much everyone and everything, her life became one of hiding, running and hiding some more while trying to gather food to survive.
The change came when she encountered a wolf that had been caught in a trap. Despite its waryness, it was half-dazed from pain, and couldn't do much but watch as Maya approach it. Taking out her dagger, she managed to open the trap, and healing the wound on the wolf's leg before the howls of its pack members made her retreat into the shadows again.
Still, the wolf had remembered what she had done for it, and helped her find food and shelter until her eyes were used to the brightness of the sun. In return, she helped where she could, though encounters with other races had proven to be... problematic to say the least. During talks with the wolves, she discovered they had named her Ix'Chimalxochitzin, and given that her old name would raise too many questions she decided to live by that name from then on.
[center:1zkx95m0]------------------------------[/center:1zkx95m0]
And on to the game mechanics, just for kicks:
[i:1zkx95m0]Strength [/i:1zkx95m0]: 8 (-1)
[i:1zkx95m0]Dexterity [/i:1zkx95m0]: 18 (+4)
[i:1zkx95m0]Constitution [/i:1zkx95m0]: 12 (+1)
[i:1zkx95m0]Intelligence [/i:1zkx95m0]: 16 (+3)
[i:1zkx95m0]Wisdom [/i:1zkx95m0]: 16 (+3)
[i:1zkx95m0]Charisma [/i:1zkx95m0]: 14 (+2)
[b:1zkx95m0]Total HP[/b:1zkx95m0]: 27
[b:1zkx95m0]AC [/b:1zkx95m0]: 17 (10 + 3 (studded leather) +4 (dex))
[i:1zkx95m0]Light load[/i:1zkx95m0]: 26 lb. or less
[i:1zkx95m0]Medium load[/i:1zkx95m0]: 27-53 lb.
[i:1zkx95m0]Heavy load[/i:1zkx95m0]: 54-80 lb.
[i:1zkx95m0]Lift over head[/i:1zkx95m0]: 80 lb.
[i:1zkx95m0]Lift off ground[/i:1zkx95m0]: 160 lb.
[i:1zkx95m0]Push or drag[/i:1zkx95m0]: 400 lb.
[b:1zkx95m0]Initiative [/b:1zkx95m0]: 4
[b:1zkx95m0]Speed [/b:1zkx95m0]: 30 feet
[b:1zkx95m0]Saving Throws [/b:1zkx95m0]:
[i:1zkx95m0]Fortitude [/i:1zkx95m0]: 6
[i:1zkx95m0]Reflex [/i:1zkx95m0]: 4
[i:1zkx95m0]Will [/i:1zkx95m0]: 8
[b:1zkx95m0]Attack Bonus [/b:1zkx95m0]:
[i:1zkx95m0]Melee[/i:1zkx95m0]: 0 (+5 if Weapon Finesse applies)
[i:1zkx95m0]Grapple[/i:1zkx95m0]: 0
[i:1zkx95m0]Ranged[/i:1zkx95m0]: +5
[b:1zkx95m0]Weapon stats [/b:1zkx95m0]:
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
[b:1zkx95m0]Skills[/b:1zkx95m0] (not counting armor penalty):
Appraise 3 = +3 (int)
Balance 4 = +4 (dex)
Bluff 2 = +2 (cha)
Climb -1 = -1 (str)
Concentration 7 = +1 (con) +6 (ranks)
Craft 3 = +3 (int)
Decipher Script 3 = +3 (int)
Diplomacy 2 = +2 (cha)
Disable Device 3 = +3 (int)
Disguise 2 = +2 (cha)
Escape Artist 4 = +4 (dex)
Forgery 3 = +3 (int)
Gather Information 2 = +2 (cha)
Handle Animal 2 = +2 (cha)
Heal 5 = +3 (wis) +2 (ranks)
Hide 4 = +4 (dex)
Hypnosis 2 = +2 (cha)
Intimidate 2 = +2 (cha)
Jump -1 = -1 (str)
Knowledge (nature) 7 = +3 (int) +2 (ranks) +2 [druid]
Listen 11 = +3 (wis) +6 (ranks) +2 [elf]
Move Silently 5 = +4 (dex) +1 (ranks)
Open Lock 4 = +4 (dex)
Perform 2 = +2 (cha)
Profession 3 = +3 (wis)
Ride 4 = +4 (dex)
Search 5 = +3 (int) +2 [elf]
Sense Motive 3 = +3 (wis)
Sleight of Hand 4 = +4 (dex)
Speak Language 0 = 0
Spellcraft 9 = +3 (int) +6 (ranks)
Spot 11 = +3 (wis) +6 (ranks) +2 [elf]
Survival 7 = +3 (wis) +2 (ranks) +2 [druid]
Swim -1 = -1 (str)
Tumble 5 = +4 (dex) +1 (ranks)
Use Rope 4 = +4 (dex)
[b:1zkx95m0]Feats [/b:1zkx95m0]:
[b:1zkx95m0]Dark (Drow) Elf[/b:1zkx95m0]:[list:1zkx95m0]
[*:1zkx95m0]+2 dexterity / +2 intelligence / +2 charisma / -2 constitution (already included)[/*1zkx95m0]
[*:1zkx95m0]Immune to magical sleep[/*1zkx95m0]
[*:1zkx95m0]+2 racial bonus to saves vs. enchantments[/*1zkx95m0]
[*:1zkx95m0]Darkvision to 120 ft.[/*1zkx95m0]
[*:1zkx95m0]Spell resistance 11 + class level[/*1zkx95m0]
[*:1zkx95m0]Dancing lights, darkness, faerie fire once/day each[/*1zkx95m0]
[*:1zkx95m0]Light blindness[/*1zkx95m0]
[*:1zkx95m0]Character level +2[/*1zkx95m0]
[*:1zkx95m0]Proficient with longsword, rapier, longbow & shortbow[/*1zkx95m0]
[*:1zkx95m0]+2 racial bonus on listen, search, and spot checks[/*1zkx95m0]
[*:1zkx95m0]Notice secret doors; automatic search check if in five feet[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Cleric[/b:1zkx95m0] (Fallen):[list:1zkx95m0]
[strike:1zkx95m0][*:1zkx95m0]Alignment Aura[/*1zkx95m0]
[*:1zkx95m0]Spontaneous Casting (heal)[/*1zkx95m0]
[*:1zkx95m0]Turn Undead (5x/day)[/*1zkx95m0]
[*:1zkx95m0]High wisdom gains bonus spells daily[/*1zkx95m0]
[*:1zkx95m0]Domain choices give additional abilities[/strike:1zkx95m0][/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Druid[/b:1zkx95m0][list:1zkx95m0]
[*:1zkx95m0]Spontaneous Casting (summon nature's ally)[/*1zkx95m0]
[*:1zkx95m0]Animal Companion[/*1zkx95m0]
[*:1zkx95m0]+2 on Knowledge (nature) and Survival (already included)[/*1zkx95m0]
[*:1zkx95m0]Wild Empathy[/*1zkx95m0]
[*:1zkx95m0]Woodland Stride[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Other[/b:1zkx95m0]: [list:1zkx95m0]
[*:1zkx95m0]Daylight Adaptation: Not disadvantaged in bright light (D&D 1st level only Feat, not NWN)[/*1zkx95m0]
[*:1zkx95m0]Weapon Finesse[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Spells Known [/b:1zkx95m0]:
[b:1zkx95m0]Divine[/b:1zkx95m0]:
Level Zero[list:1zkx95m0]
[*:1zkx95m0]Create Water[/*1zkx95m0]
[*:1zkx95m0]Guidance[/*1zkx95m0]
[*:1zkx95m0]Read Magic[/*1zkx95m0]
[*:1zkx95m0]Virtue[/*1zkx95m0][/list:u:1zkx95m0]
Level One[list:1zkx95m0]
[*:1zkx95m0]Cure Light Wounds[/*1zkx95m0]
[*:1zkx95m0]Camouflage[/*1zkx95m0]
[*:1zkx95m0]Speak with Animals (D&D spell, bonus to Animal Empathy in game terms)[/*1zkx95m0][/list:u:1zkx95m0][b:1zkx95m0]Spells per day [/b:1zkx95m0]:
[strike:1zkx95m0]Zero-level Cleric spells: 3 per day
First-level Cleric spells: 2 (1 + 1) per day, +1 from a Domain[/strike:1zkx95m0]
Zero-level Druid spells: 4 per day
First-level Druid spells: 3 (2 + 1) per day
[b:1zkx95m0]Languages[/b:1zkx95m0]: Common, Draconic, Druidic, Elven, Dark Elf Silent, Infernal, Sylvan, Undercommon
[b:1zkx95m0]Familiar[/b:1zkx95m0]: Wolf (couldn't find the spider ^^; )[list:1zkx95m0]
[*:1zkx95m0]Medium-Size Animal[/*1zkx95m0]
[*:1zkx95m0]Hit dice 2d8+4 (13 hit points)[/*1zkx95m0]
[*:1zkx95m0]Initiative +2 (Dex)[/*1zkx95m0]
[*:1zkx95m0]Speed 50 feet[/*1zkx95m0]
[*:1zkx95m0]AC: 14 ( +2 Dex +2 natural)[/*1zkx95m0]
[*:1zkx95m0]Attacks: Bite +3 melee (Weapon Finesse); [/*1zkx95m0]
[*:1zkx95m0]Damage 1d6+1 (bite); [/*1zkx95m0]
[*:1zkx95m0]Special Qualities: Scent[/*1zkx95m0]
[*:1zkx95m0]Saves: Fort +5; Ref +5; Will +1[/*1zkx95m0]
[*:1zkx95m0]Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6[/*1zkx95m0]
[*:1zkx95m0]Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1; [/*1zkx95m0]
[*:1zkx95m0]Feats: Weapon Finesse (Bite)[/*1zkx95m0]
[*:1zkx95m0]Link, share spells[/*1zkx95m0]
[*:1zkx95m0]Bonus tricks: 1[/*1zkx95m0][/list:u:1zkx95m0]
Maya Arkenrae's Equipment:
Studded leather armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
23 lb Weapons / Armor / Shield (from above)
3 lb Crossbow bolts (quiver of 10) x3
2 lb Backpack
5 lb Bedroll
- lb Fishhook
2 lb Rations (1 day) x2
4 lb Waterskin
0 lb Holly and mistletoe
2 lb Spell component pouch
_____
40 lb Total
Sources:
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[url=http://www.systemreferencedocuments.org ... l:1zkx95m0]D&D 3.5 System Reference Documents[/url:1zkx95m0]