3vil Characters

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Cipherof3vil
Traveler
Posts: 146
Joined: Fri May 06, 2011 11:17 am

Cipher [NSFW]

Post by Cipherof3vil » Fri May 13, 2011 1:27 pm

Work in progress, made for fun using some interesting books I recently acquired.
Still not quite done yet...

[b:2unfnhs9]Name:[/b:2unfnhs9] Cipher. Ci (S-eye)
[b:2unfnhs9]Class and level: [/b:2unfnhs9] Gestalt: Rogue/Arclerer
[b:2unfnhs9]Race/Template: [/b:2unfnhs9] Human/Cold One
[b:2unfnhs9]Race Description? [/b:2unfnhs9](if applicable):
Cold ones are a race of unnatural beauty. Some mistake them for Vampires, they don't last long. Things that effect Vampires are useless or only normal against cold ones. Cold ones feed not on physical blood, but on any of three things:
Soulstuff: the very spiritual force of a creature, What gives them sentience.
Life Essence: Health and Vitality of a living creature. A Creatures life essence gauges their lifespan and their overall health as they carry out their life.
Emotion: Some cold ones feed on emotion. This can be lethal and leave them incapable of feeling that emotion, or they can feed lightly throughout the day or from multiple people. The most common method in Good or Neutral Cold Ones is to inspire greater heights of emotions such as Lust so they can feed more while not causing lasting damage.
Cold ones tend to have smoother, somewhat sharper features and eyes that seem deep, pressing and shining. Cold One's bodies are almost always filled and shapely. The change can only change so much however, so When a Cold One chooses to create a new one they usually search for someone already possessing desirable traits to only magnify that.
The Creation of a Cold One is painful, frighting, and has a high fail rate (usually related to how much the Creation attempts to change to make them "perfect")
To start, the cold one finds their chosen heir. When discovered, they start to court them until an emotional connection is established. When that nonphysical link is established the Cold One starts implant parts of their own essence, slowly feeding them their own soulstuff, life essence, and emotions through that link established.
When the Cold One has transfered about half its energies, its time to begin the long act of establishing a physical connection (yes, THAT). Over the course of Six hours the Cold One takes and implants large amounts of the energies they live on.
By morning the both of them are drained, the extended taking and receiving of life force leaving them completely strained. The subject from here falls into a deep sleep for six torturous days of simultaneous burning and freezing sensations as the transformation occurs. On the Sixth day, its done. the new cold one rises on the first light to discover their new cold bodies.
Technically undead, a Cold One retains their spirits which are only further ingrained into their bodies and therefor Do heal by Positive energy and are still damaged by negative energy. They gain bonuses to resist effects that would harm their souls.

Cold ones are undead, But retain souls. Thus are effected normally by positive damage and are damaged by negative. Spells that specifically target undead however, effect them normally. and retain natural healing. Unlike most undead, they only look better. Rather then looking feral or rotting. [/size:2unfnhs9]

[b:2unfnhs9]Height: [/b:2unfnhs9] 5'11"
[b:2unfnhs9]Weight: [/b:2unfnhs9] 40lbs (Cold Ones are as light as the misty air that can surround them, as exaggeration)
[b:2unfnhs9]Gender:[/b:2unfnhs9] F
[b:2unfnhs9]Alignment: [/b:2unfnhs9] T N
[b:2unfnhs9]Religion: [/b:2unfnhs9]
[b:2unfnhs9]Age:[/b:2unfnhs9] 22
[b:2unfnhs9]Appearance:[/b:2unfnhs9]
[img:2unfnhs9]http://www.320x480.org/wp-content/uploa ... ctress.jpg[/img:2unfnhs9]
[b:2unfnhs9]Base Outfit:[/b:2unfnhs9] (copy/Paste, this forum sucks at formatting)
http://api.ning.com/files/IU5eP15B*fORR ... Tairud.jpg
[b:2unfnhs9]Feet: [/b:2unfnhs9] (Same, Copy/paste)
http://api.ning.com/files/IU5eP15B*fORR ... Tairud.jpg
[b:2unfnhs9]Hands: [/b:2unfnhs9]
[url:2unfnhs9]http://media.redcatsusa.com/is/image/ro ... 598_mm.jpg[/url:2unfnhs9]

[b:2unfnhs9]STR: [/b:2unfnhs9] 23
[b:2unfnhs9]DEX: [/b:2unfnhs9] 27
[b:2unfnhs9]CON: [/b:2unfnhs9] ---
[b:2unfnhs9]INT: [/b:2unfnhs9] 22
[b:2unfnhs9]WIS: [/b:2unfnhs9] 25
[b:2unfnhs9]CHA:[/b:2unfnhs9] 30
[b:2unfnhs9]APP:[/b:2unfnhs9] 40

[b:2unfnhs9]FORT:[/b:2unfnhs9] ---
[b:2unfnhs9]REF: [/b:2unfnhs9] Dex +8 +14 CHA +10 =32
[b:2unfnhs9]WILL: [/b:2unfnhs9] Wis +7 +15 CHA +10 =32
[b:2unfnhs9]AC: [/b:2unfnhs9] Armor: +5 Dex +8 Natural Armor +7 Deflection +10 +10= 40.
[b:2unfnhs9]touch AC:[/b:2unfnhs9] 28
[b:2unfnhs9]Flat-AC:[/b:2unfnhs9] 32
[b:2unfnhs9]HP:[/b:2unfnhs9] 30d12 + 300 (480 averaged)
[b:2unfnhs9]Special Defenses:[/b:2unfnhs9]
Immunity: Mind effecting, Paralysis, Cold, weather effects, poison, sleep effects, paralysis, stunning, disease, and death effects (But Negative energy damage deals damage normally)
Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
Cold Ones do not need to breathe, eat, or sleep. But often do so anyway, though lightly and subconsciously aware of surroundings.
Cold Ones project an effect on the space around them, offering a +10 Deflection bonus. Bonus leaves when wearing medium or higher armor. Anyone sensitive to distortions in space can see this. such as a "Detect Teleport" power. as well as having a +7 natural armor and DR 10.

[b:2unfnhs9]Speed[/b:2unfnhs9] 95ft (19sq)
[b:2unfnhs9]Initiative[/b:2unfnhs9] 14
[b:2unfnhs9]BAB:[/b:2unfnhs9] 17/12/7/2
[b:2unfnhs9]Total Attack Bonus:[/b:2unfnhs9]
+STR: 23/18/13/8
+DEX: 25/20/15/10
[b:2unfnhs9]Grapple:[/b:2unfnhs9]
+25
[b:2unfnhs9]Weapon:[/b:2unfnhs9]
Arcane Whip: +30 to hit.
Hair Pin shuriken: +25/20/15/10 to hit, 3 at once.
Shorogan: +30/25/20/15 to hit.
[b:2unfnhs9]Damage:[/b:2unfnhs9]
Arcane Whip: 4d6 damage
H.P. Shuriken: 11 damage eatch ( 1 +Dex 10 = 11)
Shorogan: A special katana, enhanced with keen, vanishing, ownerbound, and as a +5. 1d10 damage, 18/x3 crit.
[b:2unfnhs9]Armor[/b:2unfnhs9]:
enchanted Black Weave:
these fibers are interwoven with fine strands of Black Mithril. This particular set is enhanced, and her most prized possession.
Flattering: Bonus to Appearance, charisma, and +2 to related checks where appearance could benefit.
Jaunting Armour: When wearer dies, her body is teleported to a location designated at creation. usually a temple or place of healing.
Ownerbound: vanishes from existence to reappear to owner when not in his/her possession for more then twelve hours.
Quickness: +5 speed
Vanishing: Armor can disappear at will, to be called back when owner calls for it. much like the secret chest spell.
Confidence: Armor is decorated usually in trims of golds and silvers, +2 CHA. and Cha to will save.
Changing: Armor changes shape among any clothing item (no armors)

[b:2unfnhs9]Special Attacks:[/b:2unfnhs9]
Claw attack: +Dex attack bonus, 1d6 +DEX (8) +1d6 cold damage.
Soul Drain: 1d3 negative levels.
Life Drain: 1d6 Con drain
Emotion Drain: 1d8 Cha drain.
Frigged Aura: 1d4 + Cha mod Cold damage within 10 ft. On/off @will.

[b:2unfnhs9]Feats:[/b:2unfnhs9] Dodge, Mobility, Roofwalker, Roofjumper, Elusive Target, Spring Attack, Bounding Assault, Epic Speed, Psionic Talent, Wall Walker, improved unarmed, Stunning fist, Freezing the lifeblood. deflect arrows, snatch arrows, improved grapple. Grappling finesse. weapon finesse. Eschew Materials, Ignore material component. Seductive, Animal Magnetism.
[b:2unfnhs9]Racial Traits:[/b:2unfnhs9] ability increases, natural armor, deflection bonus, Undead Grace, Undead Vitality (+Cha to undeads HP), Persistent Soul. Frigged Aura, Cold Glare, Unnatural Beauty, Ice Walk.
+4 bluff, diplomacy, intimidate, perform, gather information, 1 knowledge. Speed +10, Initiative +4, Animal Magnetism feat.
Undead template.
[b:2unfnhs9]Class Specials:[/b:2unfnhs9]
Spells: Can take from sorcerer and cleric spell lists.
Weapons and armor proficiency: No armor, no shields, simple weapons.
Bonus feats: 1 every four levels. (+7) and +2 (epic rogue progression)
Sneak Attack: +15d6
Trap Sense: +10
Trap Finding:
Special Abilities: Crippling Strike, Improved evasion, opportunist, Slippery Mind
Evasion:
Uncanny Dodge:
Improved Uncanny Dodge:
[b:2unfnhs9]Permanent Effects:[/b:2unfnhs9]
Detect Magic
Detect Weapons
Detect Poison
Detect Disease
Detect hostile intent
Detect Sexual Orientation
Detect Thoughts
Mind Blank (shields mind, and protects from divination.)

[b:2unfnhs9]Languages:[/b:2unfnhs9] Common. Secret Language [secret]

[b:2unfnhs9]Skills: [/b:2unfnhs9]
Appraise= 40
Autohypnosis= 40
Concentration= 40
Bluff= 40
balance= 40
Disable Device= 40
Diplomacy= 40
Knowledge (Arcana)= 20
Knowledge (religion)= 20
listen= 40
spot= 40
search= 40
swim= 30
Spellcraft= 80
Sense Motive= 40
Profession (Escort)= 40
Profession (Brothel Prostitute)= 45
Profession (Assassin)= 40
Perform (Sexual Technique)= 50
Perform (Dance)= 40



[b:2unfnhs9]Possessions on Person:[/b:2unfnhs9]
Bag of Holding:
Rod of the Erotic Body
Rod of the Erotic Spirit (Basically super dildos)
Gnomish Kama Sutra (various sexual bonuses after reading)
Spheres of Enlightenment (When inserted into users... the beads further effects from ability scores gained from feats after 20 minutes of sex)
Book of Erotic Fantasy (Bonus [sexual] feat, and +1.5 levels worth of XP after being read)
Darkskull amulet (Wearer gets a +10 to Turning or Rebuking saves and gives off no sign besides visual (if any) that they are undead)
Dust of Dryness (When used on a body of water, absorbs up to 100 gallons and compresses it into a pellet the size of a marble that can be released by breaking it)
Pellet of Disappearance. (When thrown to the ground, releases a screen of smoke and renders user invisible)
Tablets of Tracklessness. (when used, the user takes on a slight blurring effect, user leaves no trail of scent, no footprints, no twigs break as she passes, Nothing. But it does not render invisible. thus any observer will still see them silently pass.)
Tablets of Birth Shield. (if used within 24 hours of sex, prevents childbirth by 80%)
Elixir of Love. (will save DC 20 or fall in love with next creature of similar race, Humanoid X Humanoid for example.)
Boots of Speed. ( Wearer is as effected by "Haste")
Cloak of Grand Distortion (As a free action, wearer gains Blur, and Displacement effects)
Ring of Space Skip. (as a move action, wearer can teleport to a range of half their speed)
Ring of Danger Sense. (If something is potentially dangerous to the point of injury or beyond, they are detected. Range: 100ft +50/level: 1600ft)
Vial of Last Night poison. This deadly poison causes complete paralysis mental and physical. Each round of prolonged exposure, the targets fortitude save decreases by 1. Ci coats her self with it where it'll be most effective, if ya get what I mean. She, being undead, is immune to it herself. But the coat lasts for six hours retaining potency though odorless, tasteless (Taste?!? yea. taste), and dries quickly (retaining potency by seeping the poison on the skin.
[b:2unfnhs9]Magic Items worn:[/b:2unfnhs9] En. Black Weave (torso), Darkskull amulet (neck). Boots of Speed (Feet), Cloak of Grand Distortion (shoulders), Ring of Danger Sense, Ring of Space Skip (Worn on toes)
[b:2unfnhs9]Wealth:[/b:2unfnhs9] Very wealthy.
[b:2unfnhs9]Carrying Capacity:[/b:2unfnhs9] 100lbs or so light load.

[b:2unfnhs9]Spells:[/b:2unfnhs9]
0- 10
Depilatory: Removes hair
Grope: Telekinesis similar to physical touch
Alter Breasts: Grants target working breasts of any size from A to a double D.
Bardic Hiding: Gain bonus to hide checks equal to caster level with even the slightest attempt to hide, such as standing behind a lamp.
Fascinating Cleavage: +2 charisma, bluff, and gather information as people are oddly fascinated with your cleavage.
Ray of Nipple Hardening: causes subjects nipples to harden by an unseen force.
Sweet talk: Voice becomes sweet, soothing, yet seductive.
Moment to think: Freeze time in 5ft diameter around user. Magic does not work in area, but isn't negated.
Double Cantrip: Cast two cantrips at once for the cost of three.
Prevent Climax: Subject can't climax for caster level rounds.
1- 10
Hypnotic Rump: Fascinates 2d4+caster level HD of creatures for 1 round/level + Appearance mod.
Block the Seed: Prevents conception for 1 hr. /level.
Suspicion: gain vision of targets last sexual encounter
Animate Image: creates moving images from text
Share Sensation: Feel your targets physical sensation.
Vinegar Strokes: subject feels on verge of climax, can take no action and is considered prone, but can defend itself.
Flirtatious Glance: Convey simple messages via intentions. subject knows what you intend to do...
Analyze Fertility: Determine how fertile target is and reveal conception-influencing spells.
Ultimate Lubrication: Allows sexual action to take place between creatures of size differences of up to 2 steps. (Medium with Tiny, Large with Small, ect)
Protection from Mingers: as protection from evil/good/law/chaos, but any ugly humanoid.
2- 8
Touch me Not: +2 AC. Grapplers take 1d8+5 damage.
Unseen Lover: Invisible, Mindless, Shapeless force that copulates with you or willing subject.
Magic Probe: Reveals all spells currently active on Target.
Disrobe: Subjects nonmagical clothing and armor falls off.
Resist Temptation: +4 against willsaves on Charm and enchantments.
Illusory Nakedness: See everyone without clothing. (no save, but SR applies)
Moveable Pleasure Zone: Creates a zone of increased sensitivity on targets body. a mere handshake could be the most pleasurable thing ever while dipping a finger to test the water could feel like pouring boiling water over your manhood.
Pleasurable Vibration: Object vibrates. Used on a held weapon, subject is requires a reflex saving throw to wield.
3- 8
Privacy: Prevents divinations
Phantasmal Lover: attractive illusion dazes and fatigues or exhausts subject.
Blandness: Subjects appearance is raised or lowered to racial average.
Reverse Gender: Reverse targets gender for 1 hour/level.
analyze ancestry: Determine ten genealogical generations of creature including names, gender, and race.
Change Sex: Changes targets sex to that of macho man, or a beauty woman or a mixture of the two, maybe a strange representation of a third and fourth gender.
Conjure Bindings: grapple check using Charisma mod. Summons ropes or wire at range. At casters will, can constrict or loosen to deal up to 5 damage or just be very uncomfortable and hamper blood flow.
-
4- 6
Orgasmic Vibrations: Pleasurably distract target
Wet Dreams: Sends pleasant, tiring visions to a sleeping target.
Desperation: Subject suffers penalties until they have sex.
Liar's Curse: Body part grows when telling falsehoods.
Change Orientation: Changes targets sexual preference.
Instant Love Nest: Many invisible servants rush to clean area, leaving perfume in the air and luxurious blankets and cushions behind.
5- 6
Seduction: one creature becomes sexually attracted to you.
Ghost Touch: Makes item able to interact with incorporeal creatures.
Clothes to Chocolate/cream/oil: Changes subjects clothing into chocolate, cream, or oil forming a layer over their entire body.
Cupids Arrow: Cause deep desire and urning for romance with the next person remotely close to subjects preferences.
Summon Harem: Summons 2d6 unclothed beings of casters choice, they have 10 hp each, +5 Appearance. AC 14 (+4 dex), and cannot deal lethal damage. Alternativly, caster may summon 1d4 tall, armored beings gender depending on casters preference, who have AC 25, Speed 40, +16/11/6 attack wielding either long spears, or longswords. and have +5 STR.
-
6- 4
Kiss of life: Restore very recently dead creatures to life.
Through the looking glass: Step from one mirror through another.
Permanent Blandness: As blandness, but permanent.
Arcane Whip: Summons a whip that ignores armor, +5 to hit, and deals 4d6 damage on contact and can otherwise do everything a normal whip can.
7- 4
Come to Me: Teleports one willing ally to you.
Power Word; Orgasm: Any creature with a Constitution score of less than
10 is effectively stunned, writhing on the floor in
bliss for 3d6 rounds. Creatures with a Constitution
score between 10 and 20 are stunned for 2d6 rounds
and creatures with a Constitution score of 20 or
above are stunned for 1d6 rounds.
being hit in anyway breaks spell.[/size:2unfnhs9]
Transfer Pregnancy: Transfers pregnancy. Fort save on unwilling subjects. Gender doesn't matter as long as the race gives birth the same way. (Live birth Vs Eggs for example)
Gender Transfer: Subject permanently becomes of the other gender as if he/she always was (True form.) Dispel magic, break enchantment are all useless. Fort save unwilling.
8- 2
Orgasmic Vibrations, Mass: as orgasmic vibrations, but all within 30ft.
Wonderful Brothel: Conjures a brothel decorated to fit prefferences. Brothel is connected to the plane of Lust, and is shielded from outside intrusion by all but you designate.
9- 2
Ecstasy: subjects mind is trapped in the plane of Lust where hordes of Lust beings cater to him or her. Will save. Targets take a cumulate -1 penalty to the will save each round as they don't wish to return, or are having their willpower taken away with temptation. They may take a will save when ever something in happens to their body.
Entrapment: Subject looses sight of the world other then the caster or one other. The subjects are effected by a Dominate spell but by emotion of love and lust alone, and are incapable of perceiving the world beyond the two. Will save. New will save if something happens to try to catch their attention.

EPIC:
True Shapechange. As Shapechange, but effects are permanent and true seeing is ineffective. a spell to return to "True form" fails, as they are in their new true form.
True Time Stop. as Time stop. But you may cast magic freely so long as it doesn't target or effect a time frozen creature, move around items and objects, anything. but you cannot inflict damage. When altering possessions on a person, they are entitled to a will save.

[b:2unfnhs9]Domains: [/b:2unfnhs9]
Celerity.
Granted Power: +2 Dex, +10ft speed, +2 initiative.
1- Blur
2- Cats grace
3- Air Walk
4- Haste
5- Tree Stride
6- Wind Walk
7- Mass Haste
8- Blink
9- Time Stop


[b:2unfnhs9]History/Bio:[/b:2unfnhs9]
Ci grew up trapped in a world of sexual stimulation and curiosity from age five. At that age she was sold to the local crime lords to be raised and trained to be one of their assassin prostitutes. At age [i:2unfnhs9]ten[/i:2unfnhs9] she had her first "Experience" (Again, "Crime" lords, these aren't good people). That was the same day she killed her first person. She was trained, they made sure of it. It was her first mission, if she failed she died even if the recipient was forgiving. She knew this. She had no choice. Flee and be hunted, if she could even get far, Stay, and die. Go, lose her innocents and live. For her, it was obvious that she wanted to live no matter the costs. What use was innocents anyway?! It didn't stop her parents from giving her away.
She remained there for ten more years, nearing a total of sixteen. On her Twenty first anniversary of becoming a killer, a miracle happened. She met someone. She'd already been forced out of any sexual preference, so the womans advances were normal. She was already named her organizations most beautiful tool, able to attract anyone they said. What she didn't expect was that she started to fall as well. Her skill backfired on her keepers when she used it to meet with the woman in secret, Their affair went on for several months. When they spent an entire night together despite Ci's knowing the punishments she'd receive should she be discovered. She didn't expect that she'd remain gone for a week. Let alone that she'd wake more deadly and beautiful then before. Her lover was nearby when she rose, carefully eying her and silent for sometime before she asked if Ci harbored any ill will for turning her into a Cold One. Ci, of course, was one of practicality. So she was unaging and technically dead? To the relief of her lover, she only found the prospect appealing.
Together, they deterred any attempts her previous employers had at recapturing her and her lover taught her the ropes of living as a Cold One, telling her the best methods of keeping her nature hidden and feeding to full potential all the while. They worked as Escorts most the time, at brothels some others.
Life went on better then she'd ever hoped for for a long time.
Until a Paladin came knocking.
That changed her life. The Paladin saw them as something worse then demons. Creatures who should be rotting in a grave yet are living around off lust. That was where her lover died and Ci could only just escape after witnessing the event.
She blamed herself. She should have been able to stop him. She was a killer. yes.. she [i:2unfnhs9]was[/i:2unfnhs9] a killer. She'd lived life in nothing more then a courtly, easy going manner for decades.
So she returned to the life of killing, with a newfound disdain for the living. She worked when ever she could, to keep her mind off the new hole in her cold heart, attending dances, parties and social events wherever possible. Working with undergrounds to find people who need someone dead, or just need a good time.

[b:2unfnhs9]Personality[/b:2unfnhs9]:
Amazingly...
.
.
shes probably very close to what you were might have been expecting from her spells, profession, and race. She jokes about sex, shes rather lusty, and can be very direct/blunt and to the point.
Otherwise Ci is changing, unpredictable even if there are some things more likely then others. Such as taking a liking in someone for no apparent reason being helpful and friendly, meanwhile others could have her dislike with apparently no reasoning behind that either. Shes very wise and intelligent, her reasoning skills are superb. Being at least twice that of average people. She was already good looking and desirable before. But when the Cold Ones became aware of her they were quick to make her one of them. From then, she was breathtaking. She was quick to adapt to the life of a Cold One. Its life style suiting her perfectly. She started learning magics to aid the life. Embracing it full heartedly becoming a sought after companion to high paying patrons.
So generally, shes uncaring and blunt. But easily sways to be rather cheerful and friendly, or harsh, cruel and unfriendly.
Last edited by Cipherof3vil on Tue May 17, 2011 2:56 am, edited 8 times in total.

User avatar
Inriiaynrae Jaelre
Lord||Lady
Posts: 1444
Joined: Thu Dec 31, 2009 7:30 am
Location: Panama City, FL
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Post by Inriiaynrae Jaelre » Fri May 13, 2011 5:18 pm

dont let Alystra (plays Lothir) see some of those spells, they might get borrowed...lol
Main character: Inriiaynrae
Second Character: Ariali
Antagonist: Alya

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Cipherof3vil
Traveler
Posts: 146
Joined: Fri May 06, 2011 11:17 am

Post by Cipherof3vil » Sat May 14, 2011 5:00 am

I wouldn't mind xD This character was inspired from the book he pointed me to. Nymphology.

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Aylstra Illianniis
Legend
Posts: 1933
Joined: Tue Jun 16, 2009 12:51 am
Location: Texas
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Post by Aylstra Illianniis » Sat May 14, 2011 5:20 am

Too late, Inrii! Some of those spells are on Lothir's list already, lol! And you mean SHE, right, Cipher? I play a male most times, but last time I checked, I'm still a gal, LOL!I jest.

I noticed that you have spells on there which were not in that book. Were they from Book of Erotic Fantasy? I don't have it handy ATM. Might I also suggest the Ultimate Spell Compendium (another d20 system book)? It also had some interesting ones, like Rapturous touch. (I believe I have that on his list, too. Yes, he's had some "unorthodox" education....)
By the Dark Maiden''s grace do we meet. May she guide and protect us.

"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491

A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188

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veraka
Demigod
Posts: 2217
Joined: Mon Feb 22, 2010 5:20 am
Location: Colorado, USA
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Post by veraka » Sat May 14, 2011 5:24 am

. . . . . :uh-huh: Wow, I never for the life of me, thought I'd live to see a character made like Cipher; LOL. So the REAL question, how exactly do you intend to RP with her? :p
In War, Justice; In Peace, Hope; In Death: Sacrifice
Characters:

Veraka

Onix

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Aylstra Illianniis
Legend
Posts: 1933
Joined: Tue Jun 16, 2009 12:51 am
Location: Texas
Contact:

Post by Aylstra Illianniis » Sat May 14, 2011 6:08 am

Veraka, you've never sat in on some of my home games, then, LOL! We've had a sex-changing female drow get hit on by another female (unknowingly- she thought "he" was really a guy), a male dwarf and an orc female getting busy in an alley (it was a spring fertility festival, and they were drunk), and of course my own two NPC's playing peeping tom as the party's gals were bathing.... Among other things.
By the Dark Maiden''s grace do we meet. May she guide and protect us.

"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491

A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188

User avatar
Inriiaynrae Jaelre
Lord||Lady
Posts: 1444
Joined: Thu Dec 31, 2009 7:30 am
Location: Panama City, FL
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Post by Inriiaynrae Jaelre » Sat May 14, 2011 6:52 am

[quote="Aylstra Illianniis":22mhut68]Too late, Inriia! Some of those spells are on Lothir's list already, lol! And you mean SHE, right, Cipher? I play a male most times, but last time I checked, I'm still a gal, LOL!I jest.

I noticed that you have spells on there which were not in that book. Were they from Book of Erotic Fantasy? I don't have it handy ATM. Might I also suggest the Ultimate Spell Compendium (another d20 system book)? It also had some interesting ones, like Rapturous touch. (I believe I have that on his list, too. Yes, he's had some "unorthodox" education....)[/quote:22mhut68]

oh... shoulda guessed that one
Main character: Inriiaynrae
Second Character: Ariali
Antagonist: Alya

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Cipherof3vil
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Joined: Fri May 06, 2011 11:17 am

Post by Cipherof3vil » Sat May 14, 2011 9:00 am

[quote="Aylstra Illianniis":28buttdt]And you mean SHE, right, Cipher? I play a male most times, but last time I checked, I'm still a gal, LOL!I jest.[/quote:28buttdt]

... dammit now I'm confused.

[quote="veraka":28buttdt]. . . . . :uh-huh: Wow, I never for the life of me, thought I'd live to see a character made like Cipher; LOL. So the REAL question, how exactly do you intend to RP with her? :p[/quote:28buttdt]

Anyone can offer me a spot in a rp, while at the same time saying I can use this character. Otherwise I wont use her in an RP not of my own making.

edit:

But She's still not completely finished yet.
However, Original ideas instilled by reading the previous version are probably far off. Do re-read if you already made a set idea like "I'd never let her in..." or "Damn, I want that in my game" or "How useless..."


EDIT 2:
Alright! shes Done.

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NathreeDe'Shezbron
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Post by NathreeDe'Shezbron » Sat May 14, 2011 3:26 pm

I read this character sheet at like 4 in the morning, and now my parents are pissed at me...
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veraka
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Post by veraka » Sat May 14, 2011 3:47 pm

<Chuckles> what else can you do Zazzt, shrug your shoulders and say "Ooops?"
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Inriiaynrae Jaelre
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Post by Inriiaynrae Jaelre » Sat May 14, 2011 7:14 pm

[quote="Cipherof3vil":1bnpihx3][quote="Aylstra Illianniis":1bnpihx3]And you mean SHE, right, Cipher? I play a male most times, but last time I checked, I'm still a gal, LOL!I jest.[/quote:1bnpihx3]

... dammit now I'm confused.


[/quote:1bnpihx3]

alystra is a female person behind the character lothir who is a male... yeah it took me a bit to figure that one too.


you last character shares alot with my albino drowess in personality.
Main character: Inriiaynrae
Second Character: Ariali
Antagonist: Alya

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Cipherof3vil
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Post by Cipherof3vil » Sat May 14, 2011 7:18 pm

[quote="NathreeDe'Shezbron":26ozjrp0]I read this character sheet at like 4 in the morning, and now my parents are pissed at me...[/quote:26ozjrp0]


You left it up or something?

In that case its possible their pissed at the naked drow at the top right.
Most parents don't bother to read text walls left up.

But if they did then...


yea, sorry xD


I'm gonna add more detail to the Cold Ones race in a new edit on her. And Theres a new item I want her to have that I dreamed up last night.


You mean Yue? You know, I've never used her for more then five posts in an RP. they keep dying... the RP that is. unlucky. On one of them, the entire site went dead.

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veraka
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Post by veraka » Sat May 14, 2011 10:23 pm

Well Cipher, it really depends on which RP you wanna join in truth, for the most part, you'll more likely enjoy the RP, as will the other players if you wanna join in and bring your Cold One char in there. If any stick out, or catch your eye, just PM the creator of the RP.
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Cipherof3vil
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Post by Cipherof3vil » Sat May 14, 2011 10:30 pm

[quote="veraka":t8ehzzxo]Well Cipher, it really depends on which RP you wanna join in truth, for the most part, you'll more likely enjoy the RP, as will the other players if you wanna join in and bring your Cold One char in there. If any stick out, or catch your eye, just PM the creator of the RP.[/quote:t8ehzzxo]

No thats fine, I don't want to impose or make anyone feel obligated to let in that character. I'll make my own specialized RP where I outright say such things are acceptable, Eventually at least.

But if anyone wants her in a game specifically, Just give a shout.

EDIT:
AH! I remember what I was forgetting now! the Detection spells!

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Aylstra Illianniis
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Post by Aylstra Illianniis » Mon May 16, 2011 5:45 am

Well, Cipher, most RP's don't mind a new joiner, so long as you ask first. Some are by invite only, but the majority are pretty much free to jump in- just make sure you've got a good idea of what's going on first, and a logical place to come in at, so as not to disrupt the flow of the RP. That said, we've had all sorts in here, so your PC doesn't seem all THAT strange (I'm talking about YOU Zazzt/Elwyn!!! :p )

Anywho, Inrii has the right of it. My main PC is male, but I am indeed a gal, hence my profile name is female. (The one on my actual profile page, not the PC name that pops up on my posts. That one is the name of my bard.)
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